Hell Hath No Fury: Tank-to-Tank Combat (2014)

ag.gameitem.AGID:
Playtime: 30
Min. Age: 14
Number of Players:
1 - 2
ag.gameitem.publisher:
Two Hour Wargames (THW Game Design)
Designers:
Ed Teixeira
Artists:
Paul Kime
Mechanics:
Variable Player Powers,
Dice Rolling,
Simulation
Beschreibung
From the Publisher's website:
What: Tank specific wargame/RPG rules for World War II.
Scale: Tank on tank combat. 1 model/figure equals 1 vehicle.
Your Role: Players can command from one tank up to a company of tanks.
Playability: Designed for solo, same side and head to head play.
Hell Hath No Fury can be played in a variety of ways:
You can play as a Tank Commander with one tank.
You can play as a Platoon Leader with a platoon of 3 - 5 tanks.
You can play as a Company Commander with 2 or more platoons.
You can play one-off battles.
You can play a full campaign with up to ten scenarios.
The bottom line is you can play it any way you like, with any models or counters you like.
Inside you’ll find:
Rules for tank to tank combat with stats and counters for a variety of American and German vehicles
Ten scenarios covering the period from D-Day to the fall of Berlin.
Fully compatible with NUTS, our WW2 game.
A minimal bookkeeping Campaign System that gives meaning to every game as the results of one will affect the outcome of the next.
From the Publisher's website:
What: Tank specific wargame/RPG rules for World War II.
Scale: Tank on tank combat. 1 model/figure equals 1 vehicle.
Your Role: Players can command from one tank up to a company of tanks.
Playability: Designed for solo, same side and head to head play.
Hell Hath No Fury can be played in a variety of ways:
You can play as a Tank Commander with one tank.
You can play as a Platoon Leader with a platoon of 3 - 5 tanks.
You can play as a Company Commander with 2 or more platoons.
You can play one-off battles.
You can play a full campaign with up to ten scenarios.
The bottom line is you can play it any way you like, with any models or counters you like.
Inside you’ll find:
Rules for tank to tank combat with stats and counters for a variety of American and German vehicles
Ten scenarios covering the period from D-Day to the fall of Berlin.
Fully compatible with NUTS, our WW2 game.
A minimal bookkeeping Campaign System that gives meaning to every game as the results of one will affect the outcome of the next.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-23 04:30:53.516